EDIT: I played on my mobile where you don't have the clue "hovering" a tile. The blue mark on PC make things easier.
The issue for me was that it is hard to guess where you'll end up. Maybe too hard to implement for a game jam but a visual representation of your Z and where you'll really end up would make the management easier (but maybe too easy some time)
The path preview was intended to work on mobile too, but I didn’t test it 😅
On mobile, the path is displayed only if you hold touch then move finger (the preview is triggered by motion event). I’ll fix that, I think it’s cool to have mobile friendly games.
← Return to game
Comments
Log in with itch.io to leave a comment.
Cool concept! Nice gameplay idea to put rocks so the player can switch position... My best score is 3500
Yes, you got the point about the rocks. Im thinking about changing that because it is somehow hard to manage for the player.
EDIT: I played on my mobile where you don't have the clue "hovering" a tile. The blue mark on PC make things easier.
The issue for me was that it is hard to guess where you'll end up. Maybe too hard to implement for a game jam but a visual representation of your Z and where you'll really end up would make the management easier (but maybe too easy some time)
The path preview was intended to work on mobile too, but I didn’t test it 😅 On mobile, the path is displayed only if you hold touch then move finger (the preview is triggered by motion event). I’ll fix that, I think it’s cool to have mobile friendly games.
Hey, nice game ! It's hard to find a strategy that works every the time. I really struggled to get a good score :p
Wow, I did not think that it was possible to survive for long enough to reach such score. Well played ;)